I am working with scene kit and am trying to make a first person game. I found this sample code for making the first person camera with a pan gesture. Everything works but I do not understand what is going on here. Could someone explain what is happening?
func lookGestureRecognized(gesture: UIPanGestureRecognizer) {
//get translation and convert to rotation
let translation = gesture.translationInView(self.view)
let hAngle = acos(Float(translation.x) / 200) - Float(M_PI_2)
let vAngle = acos(Float(translation.y) / 200) - Float(M_PI_2)
//rotate hero
heroNode.physicsBody?.applyTorque(SCNVector4(x: 0, y: 1, z: 0, w: hAngle), impulse: true)
//tilt camera
elevation = max(Float(-M_PI_4), min(Float(M_PI_4), elevation + vAngle))
camNode.rotation = SCNVector4(x: 1, y: 0, z: 0, w: elevation)
//reset translation
gesture.setTranslation(CGPointZero, inView: self.view)
}
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