So I am trying to create a fade in animation for a UI Image that is in a page view scroller after a button is clicked in the main view controller. This is my main storyboard.
class MainWorkoutViewController: UIViewController {
// Outlet used in storyboard
@IBOutlet var scrollView: UIScrollView?;
override func viewDidLoad() {
super.viewDidLoad();
func scrollViewDidEndDragging(MainWorkoutViewController: UIScrollView,
withVelocity: CGPoint,
targetContentOffset : UnsafeMutablePointer<CGPoint>){
}
// 1) Create the three views used in the swipe container view
var AVc :AViewController = AViewController(nibName: "AViewController", bundle: nil);
var BVc :BViewController = BViewController(nibName: "BViewController", bundle: nil);
var CVc :CViewController = CViewController(nibName: "CViewController", bundle: nil);
// 2) Add in each view to the container view hierarchy
// Add them in opposite order since the view hieracrhy is a stack
self.addChildViewController(CVc);
self.scrollView!.addSubview(CVc.view);
CVc.didMoveToParentViewController(self);
self.addChildViewController(BVc);
self.scrollView!.addSubview(BVc.view);
BVc.didMoveToParentViewController(self);
self.addChildViewController(AVc);
self.scrollView!.addSubview(AVc.view);
AVc.didMoveToParentViewController(self);
// 3) Set up the frames of the view controllers to align
// with eachother inside the container view
var adminFrame :CGRect = BVc.view.frame;
adminFrame.origin.x = adminFrame.width;
AVc.view.frame = adminFrame;
var BFrame :CGRect = AVc.view.frame;
BFrame.origin.x = 2*BFrame.width;
CVc.view.frame = BFrame;
// 4) Finally set the size of the scroll view that contains the frames
var scrollWidth: CGFloat = 3 * self.view.frame.width
var scrollHeight: CGFloat = self.view.frame.size.height
self.scrollView!.contentSize = CGSizeMake(scrollWidth, scrollHeight)
var frame: CGRect = self.view.frame
frame.origin.x = frame.size.width * CGFloat(1);
frame.origin.y = 0;
self.scrollView!.scrollRectToVisible(frame, animated: false)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(animated: Bool) {
self.tabBarController?.selectedIndex = 2
}
}
This is the .swift file for the first Viewcontroller that I have, which contains the image I want to fade in when the screen loads.
import UIKit
class AViewController: UIViewController {
@IBOutlet var Background: UIImageView!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
UIView.animateWithDuration(1.5, animations: {
self.Background.alpha = 1.0
})
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I looked around for a way to do it and that is why I have the animatedWithDuration, but instead all I am getting is the screen swiping up from the bottom of the phone. Any ideas?
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