vendredi 30 janvier 2015

How to combine two SKTextures into one

I am trying to create a background fora game and have two background images. I can use two different SKSpriteNode(), SKTexture, SKAction.sequence..etc and some math to stitch them together but it comes out kind of choppy and also I cant seem to get the math just right. They are supposed to be able to be combined to make a long changing background but it always offsets.


Can someone tell me how to combine both textures into one so I dont have to break my head with the math. Or if someone spots some errors in my math can you please point them out?



override func didMoveToView(view: SKView) {
/* Setup your scene here */

var bgTexture = SKTexture(imageNamed: "bg_2_midground_1.png")
var bgTexture2 = SKTexture(imageNamed: "bg_2_midground_2.png")

var totalBG = bgTexture.size().width + bgTexture2.size().width

var moveBG1 = SKAction.moveByX(-bgTexture.size().width, y: 0, duration: 12)
//shift bg back to be able to repeat itself
var replaceBG1 = SKAction.moveByX(bgTexture.size().width, y: 0, duration: 0.0) //move immediately back to replace self
var moveBG1Forever = SKAction.repeatActionForever(SKAction.sequence([moveBG1,replaceBG1]))

var moveBG2 = SKAction.moveByX(-bgTexture2.size().width, y: 0, duration: 12)
//shift bg back to be able to repeat itself
var replaceBG2 = SKAction.moveByX(bgTexture2.size().width, y: 0, duration: 0.0) //move immediately back to replace self
var moveBG2Forever = SKAction.repeatActionForever(SKAction.sequence([moveBG2,replaceBG2]))

for var i:CGFloat = 0; i<2; i++ {
var bg = SKSpriteNode(texture: bgTexture)
var bg2 = SKSpriteNode(texture: bgTexture2)

bg.position = CGPointMake(bgTexture.size().width/2.0 + bgTexture.size().width * i + bgTexture2.size().width * i, CGRectGetMidY(self.frame))
bg2.position = CGPointMake(bgTexture.size().width/2.0 + bgTexture2.size().width + bgTexture2.size().width * 2 * i, CGRectGetMidY(self.frame))

bg.runAction(moveBG1Forever)
bg2.runAction(moveBG2Forever)

self.addChild(bg)
self.addChild(bg2)

println(bg.position)
println(bgTexture.size().width)

println(bg2.position)
println(bgTexture2.size().width)
}


}




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