mardi 27 janvier 2015

Appropriate UIImage size on iPhone 6

I got two PNG files:



  • 568x320.png

  • 667x375.png


If I'm creating UIImageView:



UIImageView *iv = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"568x320.png"]];


and run this in iOS Simulator > iPhone 5/5s/6 (iOS 8.1) image covers full screen (even on iPhone 6). On the other hand if I'm creating UIImageView:



UIImageView *iv = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"667x375.png"]];


and run above in iOS Simulator > iPhone 6 (iOS 8.1) image is bigger than screen. What's wrong?


PS. I'm not using Storyboard (everything programatically)


PS2. No constraints were added.




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